Zheng Qu - Illustrator & Concept Artist
Software: Adobe Photoshop, Premier Pro, After effects, Maya
SKILLS
● Expert digital illustrator, extensive knowledge of Photoshop. Adept in different workflows, from fast concept sketches through to polished illustrations.
● Experience in character, environment and object design, storyboarding, keyframe illustrations.
● Strong understanding of animation principles
. ● Expert traditional draftsman. ● Experience in hand drawn, stop motion, and 3D animation, strong knowledge of production pipeline.
● Expert understanding of lighting, color, perspective, composition, and design principles.
● Knowledge of visual storytelling - narrative structure, cinematography, lighting, composition.
● Well versed in multiple art styles, from photorealism to caricaturization for animation.
● Tremendous passion for visual storytelling and animation.
● Excellent communication skills and teamwork, willingness to take on direction and criticism.
EXPERIENCE
Little Steps Publishing, Sydney NSW — F r e e l a n c e i l l u s t r a t o r
June 2017 - September 2017
● Fully illustrated the picture book ‘You Could Have Been’ (Publishing January 2018), working closely with the author to design characters and environments. Worked with editor and designers to ensure the illustrations kept to consistent artistic vision and, technical specifications of children’s book publishing.
The Line Production Group, Sydney NSW - S t o r y b o a r d & C o n c e p t A r t i s t
March 2017 - April 2017
● Created Keyframe concept illustrations and storyboards for the film ‘The Line’ ● Worked closely with writer and director, designing characters and visualizing key story moments from the script in line with director’s artistic vision.
Alderac Entertainment Group, Ontario, CA — F r e e l a n c e i l l u s t r a t o r
Alderac Entertainment Group, Ontario, CA — F r e e l a n c e i l l u s t r a t o r
July 2016 - October 2016
● Created illustrations for the Trading Card Game Thunderstone Quest, published by AEG. Successfully funded on Kickstarter with $550,000+ USD. ● Worked closely with art director to design characters and illustrations and creating part of an extensive in-game universe.
Zheng Qu Art — i l l u s t r a t o r & C o n c e p t A r t i s t July 2013 - Present
● Created various illustrations, sketches, character and environment designs for a variety of personal clients.
AWARDS
Wacom Annual Artist Exhibition & Publication 2017
● Finalist in Wacom’s ‘The Next Level’ annual digital art competition, with work featured in it’s Annual artist publication, and exhibiting in Silo Park Auckland, Besser Space, Melbourne, and M2 Gallery, Sydney.
Wacom Annual Artist Exhibition & Publication, WATC Winner 2016
● Finalist in Wacom’s annual ‘The Next Level’ digital art competition, with work featured in it’s Annual artist publication, and exhibited in Federation Square Melbourne, and China Heights gallery in Sydney.
● Winner of the student component, awarded a Cintiq Companion 2 & QHD 27 Cintiq Touch.
EDUCATION
University of New South Wales — B a c h e l o r o f M e d i a A r t s ( H o n s )
July 2015 - July 2018 (Ongoing) - Major in Animation & VFX - WAM: 78.4
● Courses included 2D, stop Motion, and 3D animation, motion graphics, illustration, 3D modelling, digital photography & retouching, film production, film and Animation Narrative theory, observational drawing & painting, life drawing.
University of Sydney - B a c h e l o r o f D e s i g n C o m p u t i n g
Jan 2014 - June 2015 (Discontinued) - WAM: 71
● Courses included video production, graphic design, Java & html programming, 3d modelling & fabrication, social media, big data.